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Thread: Stretch Beams and Active Drawings

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    Stretch Beams and Active Drawings

    Ok, so that was an awkward title. I am looking for a way to do two different things. Firstly, for a game I am making, I want to be able to click and drag to create a straight line, with thickness, and preferably rounded ends. If I could put a repeating texture in it, that would be ideal. Does anyone know how to do this?

    Secondly, I am looking for a way for a drawing to have collisions and things, as is used in games like Line Rider and is shown in Physic Draw (which I can't get to download.) This isn't for anything, but it would be mindbogglingly useful. Has anyone got a tutorial?

    Thanks,

    -bris

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    Clicker Fusion 2.5 Developer

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    Re: Stretch Beams and Active Drawings

    I can tell you it's possible, as i have a system similar to this in the game i'm working on. Unfortunately (the way i do it) it's very complex and i don't have time to explain right now. When my game is finished, I might write a tutorial kind of thing to help other people out!



    Here you can see the object repeating to create a roller coaster track. Basically, you want to create the object every X amount of pixels so that they appear in a nice orderly line.

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    Re: Stretch Beams and Active Drawings

    PhysicDraw uses VectorialShape object which is still in private beta version.

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    Re: Stretch Beams and Active Drawings

    Ok. So I should wait for vectorial shape for the active draw, and work on a workaround for the beam, (repeating object, as you said) Thanks!

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