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Thread: Destroying a specific active object

  1. #11
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    Re: Destroying a specific active object

    Well, I'm making sure they are created in a different position than the other active. But here's the file if anyone wants to look at it:

    The File

  2. #12
    Clicker Multimedia Fusion 2

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    Re: Destroying a specific active object

    Added one solution for you to your post in the file archive. The new active appears at the correct location and the old one is destroyed. You can't see the next ones after that because they obviously appear at the same place as the first 'new' object but you can easily fix that with randoms and stuff.

    The solution i used was to simply split up the creation and destruction and use a flag.

  3. #13
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    Re: Destroying a specific active object

    Oh, thanks. It works now.

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