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Thread: Combos in a fighting game

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    Combos in a fighting game

    This is, in my opinion, a very nice way to visualize combos. It is also, hopefully, written easily enough for someone without much experience to understand.
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    Re: Combos in a fighting game

    I'd rather use a string instead of actives for a combo system.
    Like:
    * Upon pressing W
    > Set String to String + "w"
    etc..

    * Right$(String,3) = "qwe"
    > Set String to ""
    > Do Action

    And optionally you can make a timeout that resets the string after a certain time has passed without key presses.

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