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Thread: Questions about making a platform game

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    Questions about making a platform game

    I want to make a platform game, and a level has to be a lot bigger than the size of the stage. I suppose I have to change the frame size in the Storyboard editor (are there any size limitations?), but I still can’t figure out how to get the frame to move according to the players position, so the player can explore the whole level.

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    Re: Questions about making a platform game

    Welcome to the community, Stine!

    I don't think you need to care about how big the level can be

    What you want to do is very simple.
    Make a new event and add an Always condition.
    As the action, rightclick under the storyboard icon and select Scrollings / center window position in frame.
    Now select Relative to and select your player character. Finally place the position marker on the player or simply type 0 in the x and y boxes.

    If you don't get it I explained it in more detail in the tutorial section of this site.

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    Re: Questions about making a platform game

    Thanks Popcorn!

    It works now. I'm releaved it's so simple

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    Re: Questions about making a platform game

    Is it possible to make the screen rotate like in LocoRoco? ,
    I am making a game similar to LocoRoco using rigid Body Physics , Sadly there isn't any soft body physics (No blob for me) .

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    Re: Questions about making a platform game

    Aqib: You can use the perspective object. You need a 'modified' version though, which allows rotating. You could use a pixel shader+hwa either, but that's a bit complicated, and HWA is still beta. The only problem with the perspective object would be rotated pixels outside of the frame, which are black.

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