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Thread: Regarding in-game menu?

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    Regarding in-game menu?

    Hi all..

    I was wondering, if i want to make an ingame menu.

    i have allready set: When user clicks ESC.
    but then i dont know how to make a menu, that can include Options, New Game, Quit

    Later i will try to implement Load/Save.

    But any ideas?

    i have tried with popup menu, icon list object, list. And so on..
    But nothing worked..

    Also, i want to make the box that apears, to be black color.
    (i have made my own menu) but i dont know how i should implement it.


    Maybe i could insert my menu picture and put some buttons on it?
    But i cant imagine they all would come in the middle of the screen perfectly when i press ESC key..

    I hope you can help.

    Anyway, sorry for my bad english spelling today.

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    Re: Regarding in-game menu?

    I have tried with an aplication (frame) but it wont insert the main menu, into the game when i press "ESC" as i specified..

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    Re: Regarding in-game menu?

    I'm not sure, if I understand you, but you can make your menu in the application properties on the "Window" tap. There is an "Edit" button, which allows you to change all of the standard options in your application's menu.

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    Re: Regarding in-game menu?

    If you want to do a custom menu, your best choice is probably just using Active Objects. Use the event editor to handle all menu activity.
    This will be a good opportunity to really learn how to use the event editor
    Using the object's alterable values you can let the menuboxes scroll up and down, fade in and out, rotate, etc.. It may take you some time, but the result can be impressive
    Just don't use any built-in movements like path or bouncing ball, that will only halt your mmf learning

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    Re: Regarding in-game menu?

    Out of curiousity, why would you avoid those movements? I use path movements for all my menu movement and it works just fine.

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    Re: Regarding in-game menu?

    Use them if you want to, but I find them the easy way out and way too limited. Especially the path movement. Bouncing ball works for many things, but for a custom menu I'd say do custom movements

    Of course, feel free to disagree with me.

    Learning how to position objects by code is also very useful if you one day would like to learn another programming language as well.

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    Re: Regarding in-game menu?

    Menu Example

    It came right out of the application I'm working on, and it works great. Let's see if any good eyes out there can see what type of application I'm working on :grin:

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