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Thread: Extra duplicate appears in frame editor at 0,0

  1. #11
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    Re: Extra duplicate appears in frame editor at 0,0

    mobichan, when you have experienced this has it been only in the "create object relative to" action or have those extra duplicates remained in the frame editor also after you have applied the action (and went back from event editor to frame editor)?

    I have had this many times in the first phase (extra duplicate is created temporarily in the "create object relative to" part), and now a couple of times also so that the duplicate remains in the frame editor. I can move it around and even delete it.

  2. #12
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    Re: Extra duplicate appears in frame editor at 0,0

    I haven't done any real tests to find out the exact conditions of it, but since the objects that are behaving this way are the ones created relative to another object, I am assuming that is the reason.

    And I am unable to select them. My file has had them the entire time I've been developing my game, so if someone needs an example, I can post it.

    Mobichan

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    Re: Extra duplicate appears in frame editor at 0,0

    Did you already tried "Arrange->Unlock ALL" ? maybe the objects are somehow locked.

    For the workaround I suggest to put a qualifier and destroy all at start of frame. I tried this, but I had to follow the "destroy" action with a creation of a single object offscreen, because some of the following events behave weird if there's a comparison with no object present in the frame the first time it runs (as if there's a need for the runtime to found at least one object instance in the frame when it runs)

    Since this is difficult to reproduce, Im still not able to write a satisfactory bug report.

  4. #14
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    Re: Extra duplicate appears in frame editor at 0,0

    I tried Arrange->Unlock All, but nothing changed. We are talking about a display issue in the frame editor (not at runtime) so I don't know why a Qualifier would change anything. It sounds like your solution is for a runtime issue.

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    Re: Extra duplicate appears in frame editor at 0,0

    That's weird because I can freely move those duplicates around the frame and change their properties (has an immediate effect also to the properties of the original object) etc.

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    Re: Extra duplicate appears in frame editor at 0,0

    Funny I didnt try to solve the problem or give an specific "solution" but trying to figure it out with you guys how to reproduce or workaround this problem so we can properly report this bug to clickteam.

    One thing we know for sure, this is something about the frame editor and the creation of object relative to other object.
    At this point, none of us are sure if this has something to do with anything (qualifiers, etc.)

  7. #17
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    Re: Extra duplicate appears in frame editor at 0,0

    Guys, this is a feature, not a bug

    While in the frame editor, go to the Arrange menu and untick Show Created Items.

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    Re: Extra duplicate appears in frame editor at 0,0

    Hehe, nice try, mine wasnt "ticked", and probably this option may be the source of the bug(?)

  9. #19
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    Re: Extra duplicate appears in frame editor at 0,0

    Mine isn't ticked, but I am still seeing the problem.

  10. #20
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    Re: Extra duplicate appears in frame editor at 0,0

    I think this issue is fixed in the next update of the build 248 (or at least you should be able to delete these objects if it's not automatically fixed in old applications).

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