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Thread: Idle anim setup question

  1. #11
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    Re: Idle anim setup question

    Tell me if thats what you meant.

  2. #12
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    Re: Idle anim setup question

    That is what I meant. But another issue that has come up is the fact that the player doesn't stop accepting movement input (ie stop) when the collision is detected. That came for free with the "Disappear" animation. Adding a Stop command doesn't seem to work.

    The more I try and be heavy handed with all of this, the more I wonder if it's worth it. I actually tried assigning multiple death animations on the Disappear animation's directions and it seemed to work well enough for what i need. I may just go the easy route this time, but I appreciate you helping me learn the more complex way.

    Mobichan

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    Re: Idle anim setup question

    I'm happy I could help. If you do still want to use this I tweaked it again to make the player stop:
    http://files.filefront.com/player+respawn+test+fixed3mfa/;10098223;/fileinfo.html

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    Re: Idle anim setup question

    I guess not.

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