User Tag List

Results 1 to 6 of 6

Thread: Hexagon-based Path Finding

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jun 2006
    Posts
    65
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Hexagon-based Path Finding

    Hi there,

    I'm in a bit of a pickle here - I'm looking to make a little hex-based strategy game, and need to put path finding in there. However, I have no idea how to translate coordinates from a square-based pathfinding object into a hexagonal grid - if such a thing is even a good way to go.

    I was wondering if anyone here would be able to give me some advice - can the pathfinding object be utilised to work on a hex-based grid? Or if not, does anyone know of a good way to implement some basic obstacle avoidance routines?

    Thanks!

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jul 2006
    Location
    Pittsburgh, PA, USA
    Posts
    777
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Hexagon-based Path Finding

    I can answer your first question: No. The pathfinder object cannot be used with hexagonal grids. As for how, I have absolutely no idea how to even begin.

  3. #3
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Hexagon-based Path Finding

    I know of a pathfinding object i once downloaded which calculated paths using lines and nodes that were actually drawn invisibly on the frame. This would mean you could create a hexagonal lattice of lines to use them for pathfinding. I can't quite remember what it was called so ill have a look.

  4. #4
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Hexagon-based Path Finding

    "Advanced Path Movement" Object

  5. #5
    Clicker Multimedia Fusion 2
    dragonguy's Avatar
    Join Date
    Apr 2008
    Location
    RULE BRITANNIA!
    Posts
    3,071
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Hexagon-based Path Finding

    Okay this solution will work: Learn how to use the Advanced Game Board Object, all the other ones (Advanced Path Movement, Pathfinding Object) do other things (Path Movement with multiple paths, Finding the Quickest route to the Mall), they do not do this.
    The Advanced Game Board Object will use each individual hexagon as a game board square, making yor life easier.

  6. #6
    No Products Registered

    Join Date
    Mar 2007
    Location
    Sydney, Australia
    Posts
    1,369
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Hexagon-based Path Finding

    I was originally going to make a hex grid game but it was way too hard.
    Although I did have an example from a few years ago which used a half-assed pathfinding system.

    I dont have it anymroe though so you are probably best to search trough the old forums. Im sure there is something there.

Similar Threads

  1. Path Finding
    By AnD4D in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 8th May 2012, 04:47 PM
  2. Advanced Path Finding Object
    By legocacher in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 7th January 2011, 07:47 PM
  3. How do i use the path finding extension?
    By Oreo in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 13th October 2008, 12:52 AM
  4. Advanced Path Finding object
    By Ross in forum Released Extensions
    Replies: 1
    Last Post: 23rd December 2007, 02:44 PM
  5. PATH FINDING
    By imothep85 in forum Extension Developers Lobby
    Replies: 4
    Last Post: 10th February 2007, 02:02 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •