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Thread: working with animation in a fastloop

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    working with animation in a fastloop

    I'm trying to get an animation to play more than once during a fastloop. Can someone take a look and offer some advice?

    anim test file

    Mobichan

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    Re: working with animation in a fastloop


    the node condition in event 8 isn't needed, since the enemies don't have any path movements

    i deleted it and they each shoot 3 times so i'm guessing that's what you want

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    Re: working with animation in a fastloop

    They do have path movements. They should actually be using them if you run the frame.

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    Re: working with animation in a fastloop

    argh i forgot about multiple movements

    well, try setting the shooting animation to Loop, and in the StreamTotalBullets >= 3 condition, add Change Animation Sequence to Stopped for the enemy

    forgetting to loop animations and trying to compare a frame of that animation to a value usually causes this problem

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    Re: working with animation in a fastloop

    I had tried to loop the animation, but then the enemy gets stuck in an inifinite loop and never continues to the end of the path once the StreamTotalBullets reaches its max value.

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    Re: working with animation in a fastloop

    Sorry, work kept me from MMF for a couple days... back to the issue:

    I tried the solution posted by xyzzy, but that means the loop animation will just keep playing until the total number of bullets is fired.

    I am trying to include a timer that acts as an offset for firing the bullets. When the timer reaches 0, then I allow the next bullet fastloop to activate. I posted a similar question a while ago, but it didn't involve the fastloop. The solution without the fastloop was to force the animation to frame 0 and restore the animation everytime a specific frame was reached AND when my timer reached 0. This doesn't seem to work within a fastloop, as the animation never gets reset to 0 and restored.

    Can anyone offer an explanation as to why the force frame/restore anim commands aren't working in this situation? I've tried changing event orders to no end and there seems to be no improvment.

    Any help is greatly appreciated,

    mobichan

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    Re: working with animation in a fastloop

    I figured out a solution. Thanks for the suggestions.

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