User Tag List

Results 1 to 7 of 7

Thread: Help Reactivating the quicktime object

  1. #1
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Help Reactivating the quicktime object

    I deactivated this object ages ago; since it takes ages to load and is outdated and outdone by several other object... however.

    I now need to reactivate it for an old game of mine, and can't remember how, i remember changing an ini which contained 'cats' but i can't seem to work out what I'm doing this time round.

    I have mmf2 non dev, any help would be growss.

  2. #2
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Oct 2006
    Location
    In a Dark room with only a lamp
    Posts
    367
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Help Reactivating the quicktime object

    I have just had a quick look and it app[ears that there are 3 .mfx files with kcqt in the name. What you need to do is open the exts.ini file and add ach mfx file in [] and then add the cats= string to define their category.

  3. #3
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Help Reactivating the quicktime object

    I know this is a little random; but could you please post your exts.ini file as a response?

    like this:

    [qbkd]
    cats=Background

    [bkd]
    cats=Background

    [active]
    cats=Graphics And Animations
    (except whole thing)?

  4. #4
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Oct 2006
    Location
    In a Dark room with only a lamp
    Posts
    367
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Help Reactivating the quicktime object

    Sorry for the delay. Here you are:

    [qbkd]
    cats=Background

    [bkd]
    cats=Background

    [active]
    cats=Graphics And Animations

    [string]
    cats=Text

    [q/a]
    cats=Text

    [counter]
    cats=Data

    [score]
    cats=Games

    [lives]
    cats=Games

    [rtf]
    cats=Text

    [cca]
    cats=Interface

    [capture.mfx]
    cats=Graphics And Animations

    [datagrid.mfx]
    cats=Data;Interface

    [directshow.mfx]
    cats=Video;Audio

    [dlgbox.mfx]
    cats=Interface

    [explorer.mfx]
    cats=Interface;Files

    [kcanim.mfx]
    cats=Graphics And Animations

    [kcarray.mfx]
    cats=Data

    [kcboxa.mfx]
    cats=Interface

    [kcboxb.mfx]
    cats=Interface

    [kcbutton.mfx]
    cats=Interface

    [kccda.mfx]
    cats=Audio

    [kcclkblk.mfx]
    cats=Control

    [kcclock.mfx]
    cats=Time

    [kccombo.mfx]
    cats=Interface

    [kccursor.mfx]
    cats=Interface

    [kcdbl.mfx]
    cats=Data;Math

    [kcedit.mfx]
    cats=Interface

    [kcfile.mfx]
    cats=Data;Files

    [kcftp.mfx]
    cats=Internet

    [kchisc.mfx]
    cats=Games

    [kcini.mfx]
    cats=Storage

    [kcjoy.mfx]
    cats=Control

    [kclist.mfx]
    cats=Interface

    [kcmci.mfx]
    cats=Audio

    [kcmixer.mfx]
    cats=Audio

    [kcmpeg.mfx]
    cats=Video

    [kcmslot.mfx]
    cats=Network

    [kcodbc.mfx]
    cats=Database

    [kcpica.mfx]
    cats=Graphics And Animations

    [kcpict.mfx]
    cats=Graphics And Animations;Background

    [kcplugin.mfx]
    cats=Internet

    [kcprint.mfx]
    cats=Printer

    [color:#FF0000][kcqtvr.mfx]
    cats=Video

    [kcqtw.mfx]
    cats=Video

    [kcqtw3.mfx]
    cats=Video[/color]

    [kcriched.mfx]
    cats=Interface;Text

    [kcsearch.mfx]
    cats=Filesata

    [kcshape.mfx]
    cats=Interface

    [kcshare.mfx]
    cats=Data

    [kcsyso.mfx]
    cats=System

    [kctaskpr.mfx]
    cats=none

    [kctp.mfx]
    cats=Protection

    [kcvfw.mfx]
    cats=Video

    [kcwctrl.mfx]
    cats=Interface

    [ListView.mfx]
    cats=Interface

    [PopupMenu.mfx]
    cats=Interface

    [treecontrol.mfx]
    cats=Interface;Files

    [mooclick.mfx]
    cats=Network

    [moogame.mfx]
    cats=Network

    [moosock.mfx]
    cats=Network
    [3DActives.mfx]
    cats=Games;Math;3D
    [GETMOV.mfx]
    cats=Math
    [edetect.mfx]
    cats=Games
    [Crasher.mfx]
    cats=Protection
    [Colorizer.mfx]
    cats=Graphics And Animations
    [Pixel.mfx]
    cats=Graphics And Animations
    [Registry2.mfx]
    cats=System
    [Download.mfx]
    cats=Internet
    [AdvDir.mfx]
    cats=Games
    [AdvGameBoard.mfx]
    cats=Games
    [AdvPathMov.mfx]
    cats=Games
    [AlphaChannel.mfx]
    cats=Graphics And Animations
    [Binary.mfx]
    cats=Data;Storage
    [BlowFish.mfx]
    cats=Data
    [ColorSelector.mfx]
    cats=Interface
    [comdlg.mfx]
    cats=Interface;Files
    [darray.mfx]
    cats=Data;Storage
    [diction.mfx]
    cats=Text
    [EasyGrid.mfx]
    cats=Data
    [IconList.mfx]
    cats=Interface
    [IconView.mfx]
    cats=Graphics And Animations
    [imageconv.mfx]
    cats=Graphics And Animations
    [Int64.mfx]
    cats=Math
    [IsoGrd2.mfx]
    cats=Games
    [Lens.mfx]
    cats=Graphics And Animations
    [MagicDeque.mfx]
    cats=Data;Storage
    [MMKRandomPool.mfx]
    cats=Data
    [ModFusionEx.mfx]
    cats=Audio
    [MoveIt.mfx]
    cats=Games
    [MoveSafely2.mfx]
    cats=Games
    [MTRandom.mfx]
    cats=Data
    [nvar.mfx]
    cats=Data;Storage
    [parser.mfx]
    cats=Text
    [ParticleSpray.mfx]
    cats=Graphics And Animations
    [Platform.mfx]
    cats=Games
    [ProgressBar.mfx]
    cats=Interface
    [SaveGame.mfx]
    cats=Gamesata;Storage
    [speechbubble.mfx]
    cats=Text
    [txtblt.mfx]
    cats=Text
    [Yaso.mfx]
    cats=System
    [LuaMMF2.mfx]
    cats=Script
    [Maskedit.mfx]
    cats=Interface
    [kcamath.mfx]
    cats=Math
    [kcclip.mfx]
    cats=none
    [kcdirect.mfx]
    cats=Games
    [kcffunct.mfx]
    cats=Events
    [kcfloop.mfx]
    cats=Events
    [kcfocus.mfx]
    cats=Interface
    [kcinput.mfx]
    cats=Interface
    [kcmouse.mfx]
    cats=Control
    [kcpop.mfx]
    cats=Interface
    [kcrandom.mfx]
    cats=Math
    [kcstore.mfx]
    cats=Data;Storage
    [kctime.mfx]
    cats=Time
    [kctitle.mfx]
    cats=none
    [kctoken.mfx]
    cats=Text
    [kctray.mfx]
    cats=Interface
    [mode7ex.mfx]
    cats=Games
    [ctrlx95.mfx]
    cats=none
    [ctrlx.mfx]
    cats=Control
    [flag.mfx]
    cats=Data
    [gstorex.mfx]
    cats=Data
    [joystick.mfx]
    cats=Control
    [pathfind.mfx]
    cats=Games
    [sort.mfx]
    cats=Data
    [ssort.mfx]
    cats=Textata
    [storex.mfx]
    cats=Data
    [timex.mfx]
    cats=Time
    [fcFolder.mfx]
    cats=SphaxCS;System;Files
    [fcKernel.mfx]
    cats=SphaxCS;System;Interface

    the ones in red are the entries which need changing from none to Video

  5. #5
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Help Reactivating the quicktime object

    Thanks, i got it working.

  6. #6
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Oct 2006
    Location
    In a Dark room with only a lamp
    Posts
    367
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Help Reactivating the quicktime object

    glad to hear. why did you want he full file anywho??

  7. #7
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Help Reactivating the quicktime object

    I accidentally screwed it up even worse, so i figured i'de just go from a clean copy. thanks again.

Similar Threads

  1. Play mov file by QuickTime object
    By ASD in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 30th December 2012, 08:56 AM
  2. [Bug] Android 4 - Reactivating game
    By Popcorn in forum Android Export Module Version 2.0
    Replies: 1
    Last Post: 22nd May 2012, 10:43 AM
  3. Quicktime
    By Nick in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 9th August 2007, 07:36 PM
  4. [Request]Quicktime Object that plays encrypted
    By LazyCoder in forum Extension Development
    Replies: 2
    Last Post: 18th March 2007, 09:43 PM
  5. [BUG]Quicktime Object
    By LazyCoder in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 8th December 2006, 01:12 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •