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Thread: [Request] Changing Qualifiers at runtime

  1. #1
    Clicker Fusion 2.5
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    [Request] Changing Qualifiers at runtime

    Whilst coding the engine for a new project i have come across a problem which could easily be solved through the use of Dynamic Qualifiers. For Example:

    You have a character select screen where each character has the same basic actions (running, jumping, falling, climbing) but you don't want to code this for each character.

    This could be done by coding for the qualifier and then adding that chosen character in at runtime. All Special actions can be added in for the character under it's own behaviour.

    I feel that this would be a great addition to the way events are handled by MMF2 and will also reduce the amount of code required for the entire engine. Being able to just import the qualifier into the event editor would be a nice touch too

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: [Request] Changing Qualifiers at runtime

    I'm pretty sure if you "Create Object" at runtime, it maintains it's Qualifiers... so if the Qualifier is added in the Properties, it should work for you.

    ... if I'm understanding correctly.

  3. #3
    Clicker Multimedia Fusion 2
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    Re: [Request] Changing Qualifiers at runtime

    I believe he means applying them at runtime... but i may misunderstand as well.


  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: [Request] Changing Qualifiers at runtime

    I remember clickteam saying that this is pretty hard because of how it's implemented...

  5. #5
    Clicker Multimedia Fusion 2 Developer

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    Re: [Request] Changing Qualifiers at runtime

    Just put all the objects in one qualifier and use flags.

    Add to qualifier = set flag on
    Remove from qualifier = set flag off
    use qualifier = add "all-objects qualifier flag is on" to the start of the event, then use the all-objects qualifier

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