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Thread: My Rpg.........problems

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: My Rpg.........problems

    ok......heres my scenario
    I have the game designed well now. I need to make a map. I have the map written down in my notebook. I just dont know how Im going to turn this into my game.
    If the player leaves on the screen, the screen jumps to the next area, 640x480. the problem is that I dont have a 640x480 window, it is 800x600.The part that isnt in the 640x480 area is my GUI/HUD. Which is on a layer above my play area with x,y coefficients of 0. How would I code this?

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    Re: My Rpg.........problems

    I put off my previous question for later, now I just need to get a few more things done first.
    1) How would I be able to make it able to equip/use an inventory item when it is double clicked or dragged onto the appropriate equipment slot.

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    Re: My Rpg.........problems

    Are you talking about appearance or altering of stats? As for the stats all active objects have 26 "alterable variables" associated with them. You can use those variables for the stats and add them to the variables for the player equipping.

    As for the equipping by clicking, when you create a new event there is a control icon that looks for mouse or keyboard strokes. Simply navigate those options til you find what you want.

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    Re: My Rpg.........problems

    I am trying to have a clickable inventory where I can click once to drag the items(that already works) but if I double click the item is equipped to the appropriate slot if its equipment, or used if its food or a potion. I already know about alterable values,strings and flags, as I have used the program for quite a while now. And from what you said, it sounds like you didnt even take a look at my code, which is at the top.

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: My Rpg.........problems

    ~UPDATES~
    -The water is now non collidable from all points
    -The items dont get destroyed as theyre dragged out of the inventory(right clicking destroys them still)
    -The sword no longer turns into a watermelon when you drag it.
    -Items being dragged are now semitransparent.

    As before, the file is at the top of the first page. It has just suffered a recent update.

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    Re: My Rpg.........problems

    UPDATED
    I just had a sudden idea! Maybe, instead of getting people to do my work for me, I could do it myself! Now my equipment kindof works, only it works with one weapon. If I drag any waepon to the inventory slot, it can only set it to one. There seems to be sometnhing wrong with "CursorDummy". Its directions dont seem to work. THey change properly, but MMF wont detect the direction, because having Dir(CursorDummy)=x won't work even if the direction is right and I cant set something to the direction of CursorDummy Either. I will repost the updated version to the link on the second post and (for once) I will still try to figure this out on my own. Still, help is appreciated.

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