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Thread: Moving Between Frames

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    Moving Between Frames

    I am at the point where I am moving my character between multiple frames in my application. I can't find much information on this at all. In searching for a way to do this myself I figured I had several options -

    - Use a Sub-App Object to handle and switch between all frames in the app.
    - Use the INI object to store and reload player data every time the player switches frames.
    ... Or some other option I'm possibly missing.

    Can anyone point me to some good articles or give me feedback on the most efficient and simple way to have a single character move between frames while retaining their Alterable values and states?

    Thank you!

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Moving Between Frames

    Set them to global objects in the properties or use global values instead of alterable values.

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    Re: Moving Between Frames

    I thought so, so I set them to global objects early on. But how does that allow me to move them through one frame to the next? When I transition a frame (say, by having my character overlap a certain object to trigger the jump), is he supposed to ride along to the next frame on his own? In my tests that didn't work. Do all of the player characters objects have to exist in every frame ahead of time? I was beginning to think I would have to recreate the character and all associated objects every time I entered a new frame, and then apply his values and whatnot to him.
    I don't even know where to begin, and I've been searching here and looking on the Wiki and other sites for about 3 hours.
    I must be missing a very basic tutorial or it's named something I'm not thinking to search for.

    Thanks for your help.

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