User Tag List

Results 1 to 3 of 3

Thread: Problem with INI level loader and Active Pictures

  1. #1
    No Products Registered

    Join Date
    May 2008
    Location
    California
    Posts
    81
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Problem with INI level loader and Active Pictures

    OK, So I'm making a game and it uses these INI level files I have made. It is supposed to:
    Create the object -it does that
    Load the position from the INI -it does that
    Create a background object -it does that
    Delete the Active Picture object -when I try to do that, it deletes the background ones as well!

    So I'm left with 60~ extra Active Picture objects on top of their background objects.
    Can someone tell me what I'm doing wrong and how to fix it?

    Thanks

    (I know I can use a normal Active Object, if done it before an it worked fine, but I want the Active Picture so the game is more customizable)


    EDIT: I fixed one of the problems, reuploading...
    Attached files Attached files

  2. #2
    No Products Registered

    Join Date
    May 2008
    Location
    California
    Posts
    81
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Problem with INI level loader and Active Pictures

    I seem to have solved it myself.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Problem with INI level loader and Active Pictures

    You do know you can load frames into Active objects from files, right?

Similar Threads

  1. converting pictures to active pictures
    By andrew36 in forum The Games Factory 2 - Technical Support
    Replies: 1
    Last Post: 11th September 2013, 04:55 PM
  2. Active pictures with android
    By pzazz in forum Android Export Module Version 2.0
    Replies: 7
    Last Post: 7th May 2013, 12:16 AM
  3. Tiled level format (.TMX) loader.
    By Shadoku in forum File Archive
    Replies: 3
    Last Post: 6th November 2009, 09:57 PM
  4. Differences of a 'fake' loader, and 'real' loader?
    By N64Mario in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 18th May 2009, 02:11 PM
  5. Active Objects or Active Pictures?
    By Mantoid in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 17th July 2008, 01:19 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •