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Thread: Importing Images

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
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    Re: Importing Images

    Honestly, I can't say I've had this kind of problem. I exported animations from Maya as individual PNG files with transparent backgrounds, and as tedious as it was to make the animations in MMF2, they look great, and I didn't have to sacrifice any graphical quality. I'm not sure about how to export an image sequence from Flash (though I'm sure it's possible), but I would recommend doing this and then just being patient and importing the frames (and believe me, I know how much patience is needed). Or look around and see if there's an animation extension. I don't know if there is one, though. I'm still working in the demo until I can find the money to get the full version.

  2. #12
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    Re: Importing Images

    You shouldn't have to import the animations frame by frame, after you select the image to import, there is a box that says import as aimation, if you check that you can import all frames at once as long as they have the same name with a different number after such as Frame 1, Frame 2, Frame 3, ect...

  3. #13
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Importing Images

    has to be named:
    name1.png
    name2.png
    and so on ?

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