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Thread: follower

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleFirefly 3D Module

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    follower

    I'm trying to achieve an effect in a platform game of someone that follows you, like tails does in sonic 2.

    I want them to basically step where you step, but always be behind you. I know there's a few examples floating around but can't seem to find a method that works well enough.

    Any tips, ideas or examples?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: follower

    Its gonna require a lot of planning and depends greatly on both how your gameplay/levels are designed and how you programmed the movements in the first place....

    Likely the most advanced and acurate way of doing it would be to somehow record in variables every time the player does something and from what location and to actually make the "follower do the exact same thing"...sounds great in theory, but that's beyond my programming abilities (I'm sure its more than possible in MMF though)


    You might be able to get away with something more simple...I suggest you really play and analyze exactly what "logic" that tails is using and try and figure out how to recreate it.

    An important thing to keep in mind though is that with any of the games I've seen that do this, they always have a fall-back in case you loose the follower that quickly gets him back on screen with the player (tails flies on screen with his helicopter like talis) ....because no mater how good your logic, the player could end up getting too far ahead of the follower or the folower could get stuck somewhere...especially if you have falling plaforms, closing doors or springboards.

    good luck

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