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Thread: MMF2 Build #248 (BETA 6)

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    Re: MMF2 Build #248 (BETA 6)

    animation editor - moving hotspot and actionpioint the edits arent saved in global objects, (if you re-open that the points havent changed) i switched back to 247 and it didnt happen

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    Clickteam Clickteam

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    Re: MMF2 Build #248 (BETA 6)

    The problem I haven't seen an update for is the one that makes sub-applications corrupt all even numbered frames in an application. It's only occurred in recent MMF2 beta builds as far as I know.
    This problem was happening in the first beta 4 and was fixed in beta 4b, I think.

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    Re: MMF2 Build #248 (BETA 6)

    animation editor - moving hotspot and actionpioint the edits arent saved in global objects, (if you re-open that the points havent changed) i switched back to 247 and it didnt happen
    I can't reproduce it and I don't see at all what could cause this issue in the build 248. Could you confirm it and if so please describe exactly what you do? Thanks.

  4. #14
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    Re: MMF2 Build #248 (BETA 6)

    Things seem to be working fine on this end but I don't compile to Java with what I am working on. Not enough objects yet, but they are getting there (not a dig guys!), for my app to work. The edit box issue is fixed for sure and I have not had time to do anything with the Dialog box yet but I am sure it's fixed as stated! It's looking good guys (and gals)! Thanks for all your hard work.

  5. #15
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    Re: MMF2 Build #248 (BETA 6)

    Quote Originally Posted by Yves
    animation editor - moving hotspot and actionpioint the edits arent saved in global objects, (if you re-open that the points havent changed) i switched back to 247 and it didnt happen
    I can't reproduce it and I don't see at all what could cause this issue in the build 248. Could you confirm it and if so please describe exactly what you do? Thanks.
    Hi Yves

    I have the same also. Not tried repeating it, but this is what I've done:

    Object existing in frame 5 for example. Global is ticked.

    In frame 2 for example I drag a copy from frame 5 into frame 2. I then CTRL+Drag to place duplicates.

    In frame 2, I change the hotspot or action point by clicking in the image. Click OK. Open up the image again and the hotspot has not been saved, it's at it's old position. If I now click on one of the nine position buttons for the hotspot or action points, click OK then reopen it, it has saved it. So looks like positioning the hotspot with the mouse positioning is not working in this case.

    It's in the game I sent to François, I can send you a copy too if you like.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

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    Re: MMF2 Build #248 (BETA 6)

    So looks like positioning the hotspot with the mouse positioning is not working in this case.
    Ah OK, I see it, the problem happens with any object (global or not) when you move the hot spot with the mouse. It's due to the fix I've done, I'll fix it in the final version. Thanks to both of you!

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    Re: MMF2 Build #248 (BETA 6)

    Hi Yves;

    Beta 6 doesn't found the clickteam-simple_ellipse.mvx.

    I am PM you 2 java standalone game examples (alone with the mfa file) that worked on beta 5, and refuse to jump to next frame in beta 6.


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    Re: MMF2 Build #248 (BETA 6)

    Quote Originally Posted by Francois
    Bruto Memo. It works very well here. Could you send me your application? There must be something wrong with it in the Java runtime...
    And for the full screen to work, you have to ask for a standard resolution : 320x200 / 640x480 etc. It wont work with fancy resolutions.
    File sent. Thanks,

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    Re: MMF2 Build #248 (BETA 6)

    Giovanni, I don't see any problem with clickteam-simple_ellipse.mvx, could you send me an example? does this happen when you run an application from MMF2, when you build a stand-alone application, a Java application?

    About your other example, the problem comes from the frame fade-in transition, apparently a conversion issue with an old MMF 1.5 application, I'll take a look (you can fix it by editing the settings of the transition and selecting the same transition again).

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    Re: MMF2 Build #248 (BETA 6)

    also better note - that add backdrop/pasting an object that is rotated will only paste/add it at zero degrees regardless of its angle.

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