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Thread: following

  1. #1
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    following

    does anyone know how to make one active object follow another in a platform game?

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: following

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=5&Number=95123&S earchpage=1&Main=13430&Words=follow&topic=0&Search =true#Post95123

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: following

    or you make this over alterable Values, save all 0.40 sec this position x of your player or NPC to Alterable Value A und save all 0.40 sec this Y Pos to Alterable Value B.
    This following NPC run ever to this coordinats Lock Dir to player and Set speed ......

    Sorry for me Bad English

    Johnny

    p.s. you can use more Value for better following
    p.s.s. ich make a app

  4. #4
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    Re: following

    this is what i got

    http://www.box.net/shared/yfoz4q0oww

    whenever hes jumping and im not pressing a direction he doesnt fall with the main active object.
    thats my only problem now i guess

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: following

    Alterable Value A is a bug, i see not the event
    Alterable Value A = 0 Stop NPC.

    i look next day the Bug

    good Night all

    Johnny

  6. #6
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    Re: following

    im sorry i didnt understand what you ment. should i get rid of alternate value a or change it a little

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