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Thread: Widescreen & Full screen

  1. #11
    Clickteam Clickteam
    Olivier's Avatar
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    Re: Widescreen & Full screen

    Same here, almost every game stretches. The other day I played a 3D casual game that supported widescreen resolutions.

    Yes it would be nice if Clickteam could add widescreen support, by adding black bars to the left/right sides of the screen. And why not let us setup therse bars, with a different color, gradient or background image?
    Black bars would be sufficient for a "quick fix".

  2. #12
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Widescreen & Full screen

    Quote Originally Posted by Olivier
    Yes it would be nice if Clickteam could add widescreen support, by adding black bars to the left/right sides of the screen.
    I second this. I really don't like today's resolution chaos, but we should at least have some kind of solution to deal with it.

  3. #13
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    Re: Widescreen & Full screen

    x3

  4. #14
    Clicker Multimedia Fusion 2
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    Re: Widescreen & Full screen

    Quote Originally Posted by JoKa
    Quote Originally Posted by Olivier
    Yes it would be nice if Clickteam could add widescreen support, by adding black bars to the left/right sides of the screen.
    I second this. I really don't like today's resolution chaos, but we should at least have some kind of solution to deal with it.
    Not that I'm against a software fix, because it's needed and extremely helpful... but a solution is in fact out there, most people just never look for it. Most widescreen monitors, especially the ones I've run by, all have a "ratio aspect" option in them. This essentially makes it possible for you to play 4:3 ratio games without stretching them. In essence, the monitor itself generates the black bars you speak of.

    One thing I'd like to see, would be for MMF to have an option for "LCD Lower Resolutions", because I'm tired of opening up full screen lower resolution games, expecting a nice old classic experience, only to find out that they screw up on my monitor because they're lower then 640x480. So maybe we could have a built in option, or better "double size" options, rather then just a silly "stretch" option. That way people who make games at say 320x240, can still be played at 640x480 and achieve similar experiences.

    Two cents for the day, thank you and good night. (Litterely.) :grin:

  5. #15
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Widescreen & Full screen

    Brandon, your solution requires that the end user have a wide screen monitor that supports that specific function. I have seen monitors that do that, but most, including mine, do not.

    I hate programs that have really low resolutions too that mess stuff up when they try to change the resolution. Like, they change the resolution, and when I exit them all of my previously opened windows are screwed up. It's nice to be able to force windowed mode.

  6. #16
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Widescreen & Full screen

    Sorry, but I'm going to bump this rather than start a new thread.

    For the lack of supporting resizing, it would be nice to know of a quick way to offer different resolutions in your apps options menu.

  7. #17
    Clicker Fusion 2.5

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    Re: Widescreen & Full screen

    Why not use NVidia's graphics drivers to force the correct aspect?
    In the control panel you can opt whether you want a picture to stretch aspect or scale as best it can while retaining the true aspect.

    I know this probably isn't much help for ATI GPUs but they probably have the same feature too.

  8. #18
    Clicker Fusion 2.5 Developer

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    Re: Widescreen & Full screen

    Hmmm you could do something with the Window Control object and the Big Box object...

    The math is all that is needed, and I'm too tired right now to figure it out...

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