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Thread: How do you all do your boundaries/collisions?

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    How do you all do your boundaries/collisions?

    for some reason I have struggled with this very basic aspect of making my game- collisions.
    I'm making s Streets of Rage-style game. I have the background, and my character. How would I make boundaries/collisions (making it so, for example, the character can't just walk all over the whole map- he has to stop hen he runs into a wall.

    I've tried a few things, but my methods so far seem buggy. Can I get a suggestion?

    Thanks very much

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    Re: How do you all do your boundaries/collisions?

    Have you made your background objects obstacles. then:

    Player collides with backdrop
    Player stop ( or if you are going right on custom movement: Player x=x-1)
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: How do you all do your boundaries/collisions?

    Yes I have tried this. For some reason it simply isn't working.. but before, when this method did work, it seemed a bit buggy- like my player would become stuck if he pressed against the wall obstacle too much.

    But also, I'm not sure how to make his work if I have my map, and I need to put collisions on the map, but don't want to alter the appearance of the map. For example, I have a street and a building. The player can walk up an down the street in a beat-em-up style view, but if he goes too far up, he reaches the building. What would I put over that building (something not visible) that would make the player stop there?

    An Active picture I can make invisible.. so I could use that, but it is buggy. So I try a backdrop, but I have to place that backdrop behind my background (which is also a backdrop) in order for it to not be visible. But if it's behind my background, the colisions don't seem to work with the player.

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    Re: How do you all do your boundaries/collisions?

    For the collision with the building put your obstacle backdrop in and make it transparent.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: How do you all do your boundaries/collisions?

    I tried that- first clicking on the "transparent" box (and it was still not transparent), and then trying to color fill it with the transparent color, upon which I got the message "Object must not be transparent!"

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    Re: How do you all do your boundaries/collisions?

    You don't need to make it transparent, in its properties uncheck the box that says visible at start.

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    Re: How do you all do your boundaries/collisions?

    Sorry, that option is not in the objects properties. It's not in any of the properties of my backdrops.

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    Re: How do you all do your boundaries/collisions?

    After you click on properties of your object the properties will show on the left hand properties toolbar. Click on the 2nd icon from the left. Click on ink effect. Semi-transparent. Make the co-effecient 100. You can also use the event editor:

    Start of Frame
    Your background: Make invisible
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: How do you all do your boundaries/collisions?

    I appreciate the help again. Maybe I have the wrong object type... but it is in fact a backdrop. When I set the coefficient to 100, it is still visible with a faded white color. I also can't make it invisible in the event editor because it's not listed with the other objects in the Event Editor. It's the same if I try and create a new backdrop.

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    Re: How do you all do your boundaries/collisions?

    What build are you using? I remember there being problems with collision detecting on the old builds. Get an update from the bar on the right if you already didn't ->

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