User Tag List

Results 1 to 8 of 8

Thread: can I flip active objects at runtime?

  1. #1
    No Products Registered

    Join Date
    Jun 2007
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    can I flip active objects at runtime?

    hi there - see title

    seems I can rotate and scale animations of active objects, so what about flipping (horizontally) havent found any extension so far, so you know if is that possible?


    many thanks

  2. #2
    Clicker Fusion 2.5 Developer

    Join Date
    Jun 2006
    Location
    Hampshire, UK
    Posts
    963
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: can I flip active objects at runtime?

    Not that i know of, but you could just make a new animation which is flipped in the animation editor.

    There is also an ink effect which flips an object.

  3. #3
    No Products Registered

    Join Date
    Oct 2006
    Location
    Sweden
    Posts
    1,141
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: can I flip active objects at runtime?

    It's a shader in HWA, not an Ink effect.

  4. #4
    No Products Registered

    Join Date
    Jun 2007
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: can I flip active objects at runtime?

    Quote Originally Posted by Nick
    Not that i know of, but you could just make a new animation which is flipped in the animation editor.
    yeah I know it was just for saving some time & memory,
    Im storing in one object so many icons so I wanted to find out some tricks

    the HWA effects would be fitting but I cant make it work; (sorry for following n00bery)
    I set to obj proprieties, then effects, then flip obj, nothing happens
    then I go to events, set effect = flp horizontally
    and still nothing happens?

  5. #5
    No Products Registered

    Join Date
    Oct 2006
    Location
    Sweden
    Posts
    1,141
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: can I flip active objects at runtime?

    It is a shader, so your graphics card might not support it...

  6. #6
    No Products Registered

    Join Date
    Jun 2007
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: can I flip active objects at runtime?

    oh.

  7. #7
    Clickteam Clickteam
    Olivier's Avatar
    Join Date
    Jun 2006
    Posts
    3,000
    Mentioned
    9 Post(s)
    Tagged
    1 Thread(s)

    Re: can I flip active objects at runtime?

    Clickteam should add these functions in MMF2. I think it's already on their wishlist.

  8. #8
    No Products Registered

    Join Date
    Aug 2006
    Posts
    984
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: can I flip active objects at runtime?

    Quote Originally Posted by Olivier
    Clickteam should add these functions in MMF2. I think it's already on their wishlist.
    yeah, actions that are both software- and hardware-compatible would be awesome

Similar Threads

  1. Exchange the content of two Active Objects during the runtime
    By kikiriki in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 6th October 2013, 02:56 PM
  2. Possible to import Active Objects during Runtime?
    By Kid_Roleplay in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 18th December 2012, 06:18 PM
  3. Is there a way to flip objects? (i.e. flip it upside down)
    By Tsun in forum SWF/Flash Export Module Version 2.0
    Replies: 0
    Last Post: 5th October 2012, 07:21 PM
  4. Flip an active
    By Nifflas in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 9th November 2011, 01:51 PM
  5. any non-HWA way to horizontally flip an active?
    By BrashMonkey in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 19th September 2009, 09:39 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •