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Thread: Old games -> Fps 80

  1. #1
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    Old games -> Fps 80

    Hello.

    I'm not sure is this a bug or what but I think it's not possible to use build #248 (with timer-based movements) to make old games have fps80 instead of the default 50.

    Here is the reason why:
    http://www.ferror.net/temp/fps_problem.zip

    Normally my old game get's about 500 score in 10 seconds but the new smooth 80fps gives 800. This causes many bugs in old games.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Old games -> Fps 80

    This is completely normal and logical. An "always" event runs on every main loop, which is 80 times per second on 80fps, and 50 times per second on 50fps.

    The rate which an "every X second" event triggers at is however not affected by the frame rate.

    If you think about it, on 50fps, there will be 500 frames in 10 seconds, and on 80fps there will be 800 frames in 10 seconds. If you add 1 to a counter on every frame..... I think you understand where I'm getting

    Oh, and no, this is not changed in build 248, all MMF2 builds have as far as I know worked this way (which is the most logical way anyway).

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