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Thread: Changing object's qualifiers at runtime?

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    Changing object's qualifiers at runtime?

    Is there a way to do this? I have an engine coded that works with qualifiers to see what it can fall through and what it can go left/right through, but I am adding a bridge object to it which would make it easier if I can toggle between two different qualifiers instead of hardcoding it into the engine.

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    Re: Changing object's qualifiers at runtime?

    NO, but you can have two qualifiers on one object.....

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    Re: Changing object's qualifiers at runtime?

    Yes, but when the bridge is up it needs to be able to move down through it (and technically when the bridge is down it needs to be able to move left/right through it but that doesn't really matter).

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    Re: Changing object's qualifiers at runtime?

    Then use a flag on it to represent up/down and code your conditions around that.

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    Re: Changing object's qualifiers at runtime?

    its actually easier to toggle between two different actives for up/down in their right qualifiers, that way new coding is only added for the bridges and not in the hardcoded engine, which theoretically will run faster (there's already I think 10 different conditions per event in the main engine). I was just wondering if it was possible to switch qualifiers during runtime and if not it might be something worth adding (MMF2.5?)

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    Re: Changing object's qualifiers at runtime?

    It's not possible. They are kind of hardcoded and can't work any other way, that's why they are limited.



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