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Thread: 3D Games?

  1. #31
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    Re: 3D Games?

    The Doom Engine and the Build Engine are so complex it could possibly require some sorf of a Doom/Build extension for it to be doable in MMF, it's theorectically possible without an extension but it would be a ton of work.

    But less complex Engines such as the Wolfenstein 3D Engine or the Rise of the Triad Engine would be a lot easier to make and I'd recommend you start with something like that.

  2. #32
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    Re: 3D Games?

    I'm not interested in making one, I was just thinking about how the Doom engine renders its graphics because I knew from all the modding I used to do on it many years ago that it wasn't really a 3D engine, just a really clever 2D one, and thus it actually could use many of MMF's built in features. It was mainly because I saw a post saying that Doom could never be done in MMF, and I disagree. It's just not worth the effort, not impossible.

  3. #33
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    Re: 3D Games?

    Your going to tell Nick his Simple answer of No is wrong? Didn't he make a full blown Roller Coaster model in MMF? [laugh]


  4. #34
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    Re: 3D Games?

    Mobichan; you've worked on some commercial 3D games. [laugh]

    Additionally, I don't think it's actually that people don't like 3D games, I've played many, and own an Xbox360, Xbox, Playstation, Gamecube etc... It's just that as Nifflas mentioned you'd basically have more success creating a "good" 2D game, than a terrible 3D one...

    I really feel like 3D is best left to the pros, mainly because of the elite skill involved, indie developers mostly if not always consist of very small groups of individuals and single developers, and as you know it still takes "MONTHS" to produce 2D content, 3D content is a totally different world. The time it takes to design 3D content is ten fold, even with a group of people, if your goal is to pull off a complete game... Now take a look at some indie commercial games, and notice how simple they are graphically and content wise.

    So the sole impracticallity of indie 3D game development is the time it takes to create content, notice I didn't say skill, because there are plenty of people who can model 3D elements, but in the time it takes to model 1 character, you could have 50 2D ones. Then imagine if you had no clue where to start in designing a 3D model, whew your in for some more fun...

    Clickteam has shown interest in the past with an easy 3D solution for MMF, as JAMAGIC, but it is less complex to boot up MMF, and jump straight into the picture editor and start painting, than boot up MMF and say Maya or Lightwave...

    Now 3D I feel does have a place in 2D but only for enhancements, or natural textures, something you can't "draw"... Or opening Movies or Logos [laugh]

    But there is more than one person intersted in 3D games vs MMF, so it's always going to be a debate.


  5. #35
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    Re: 3D Games?

    Keep in mind right after mmf3 is released click team is beginning a new line of 3d! environments, Which will be interesting because as 00J said it's quite impractical to complete a 3d game without a lot of manpower...


    although no doubt that's what they said about 2d games not to long ago :grin:

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    Re: 3D Games?

    That would be cool, if Clickteam can make an environment creation tool. [smile]

    We wouldn't want every game to have the same environment, that's another thing i like about 2D, it's easy to make your games totally unique...

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    Re: 3D Games?

    I think this thread has run its course.

    Closing.

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