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Thread: Some other problems I encountered

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    Re: Some other problems I encountered

    Your welcome.

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    Re: Some other problems I encountered

    I got annother problem: I want my active object (player) to change into annother active object (player), but I don't know how to do that. I already drew the new form of the player, but can't find a change object

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    Re: Some other problems I encountered

    Example

    Button P is pushed
    Create new player at X,Y of old player
    Destroy old player
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Some other problems I encountered

    I think it would probably be better to have it as a different animation instead of a whole new active that way you don't have to recode everything for the new player.

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    Re: Some other problems I encountered

    @nivram: thanks for the example! I'm sure to try it right away

    I could not find the replace player command. Where did you find that? If you have the time, could you give me a more detailed description?

    @InsertNameHere: The Problem is that his body posture and form has been slightly change with the "update". So I can't just redraw the old player, I think.

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    Re: Some other problems I encountered

    He meant that you can "replace" the player by using the "Create" command to create a new Active Object (your alternate player art) and then set the new Active Object's position to the X,Y positions of the original player object. Then destroy your original player object (so you don't have 2 at once).

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    Re: Some other problems I encountered

    If this is a permanent replacement in the editor (not at runtime), then create your new object with your new animations in, set it up with the appropriate movements, then go into the event editor and right-click on the old one, replace-with new one.

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    Re: Some other problems I encountered

    The transition and player replacement works fine now, thanks

    I programmed the frame switches for the "new" character; now I have the problem that as soon as I enter the old frame with my new character, MMF instantely switches to the old character (which is at the level start) instead of keeping the new player in focus.

    Has anyone an idea on how to solve this?

    @InsertNameHere (if you're around ) I got some questions about your example (it works but I don't really know the steps in detail):

    If I define the Y Position global event, do I have to make a new global event for every frame change or can I use the Y Position event for example for frame 1, frame 3, frame 4 and player form 1,2,3 and so on?

    Why is the x position variable in the frame where the player originates from wheres it is zero in the frame where the player is going?

    I know, these are totaly newbie questions, I do hope you find the time to answer them anyway :/

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