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Thread: Smash bros smash

  1. #11
    Clicker Fusion 2.5 Developer
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    Re: Smash bros smash

    Why don't you guys work together to build the Smash attack and post it in the files forum, then you can get the best results, work as a team, and learn at the same time for those not familiar with the code.

    You never know it might be fun to solve that problem. [laugh]

  2. #12
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    Re: Smash bros smash

    Quote Originally Posted by onewingedangel
    Winston I'm Trying To Do The Exact Same Thing But In MMF2 Of Course.
    Is There Any Chance Of Posting The Code?
    By The Way It's Super Smash Bros. Not Smash bros smash :grin:
    I would post it but it's terribly messy, like it'd actually be emberassing and it's not even half done

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    Re: Smash bros smash

    No, Take Your Time! :grin:

  4. #14
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    Re: Smash bros smash

    Quote Originally Posted by Winston
    Quote Originally Posted by onewingedangel
    Winston I'm Trying To Do The Exact Same Thing But In MMF2 Of Course.
    Is There Any Chance Of Posting The Code?
    By The Way It's Super Smash Bros. Not Smash bros smash :grin:
    I would post it but it's terribly messy, like it'd actually be emberassing and it's not even half done
    If it works it works, if it half way works posting it would be the reason for other people to enhance it. No one can make fun of it since you broke the ground... [laugh]

    Plus anyone who's interested knows the whole point of posting it in the first place, a solution to a problem.

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    Re: Smash bros smash

    okay I've run into a problem again go me!
    >= conditions
    -=results
    so I have the code for the smash:
    >moved right
    -set counter to 10

    >Every 00"01
    -remove 1 from counter

    >counter=more than 0
    >press fire 2
    -smash forward to 1
    -counter to 0

    >smash forward=1
    -change anim to smash forward

    >anim smash forward over
    -set smash forward to 0


    Then the normal punching code

    >counter=0
    >fire 2 pressed
    -run punch=1

    >run punch=1
    -change animation to punch

    >animation punch is over
    -run punch=0


    This gives me a weird error where when both the buttons are pressed near to eachother the character freezes in the first frame of the smash animation but with part of the normal punch animation visible.
    Any help?

  6. #16
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    Re: Smash bros smash

    Could be alot of problems here, make checks to se if an attack is in progress before you initiate another one... Also try restoring animation before starting a new one, this could also fix a few animation errors... Don't really know how your engine works so try it out!

    >moved right
    -set counter to 10

    >Every 00"01
    -remove 1 from counter



    >counter=more than 0
    >press fire 2
    >run punch=0
    -smash forward to 1
    -counter to 0
    -resore animation
    -change anim to smash forward

    >anim smash forward over
    -set smash forward to 0
    -restore animation



    >counter=0
    >fire 2 pressed
    >smash forward=0
    -run punch=1
    -resore animation
    -change animation to punch

    >animation punch is over
    -run punch=0
    -restore animation

  7. #17
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    Re: Smash bros smash

    that just made it have more errors:S

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    Re: Smash bros smash

    bump

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