User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Stupid platformer question

  1. #1
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)

    Join Date
    Sep 2007
    Location
    Austria
    Posts
    289
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Stupid platformer question

    This may sound really stupid but how do you prevent a character from falling off the screen? Normally, it is "x leaves play area...." => stop.

    The problem is that my character sticks like glue to the lower end of the screen and does not move fluently.

    Moreover, I want my character to bounce off another player like in Mario Bros. battle mode...but it only works during jumping as this "leaves play area => stop" also stops the bouncing.

    What is the best way to keep a character with platform movement from falling off the screen? And making him land on platforms, not falling through them?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
    Join Date
    Oct 2007
    Location
    Seattle, WA
    Posts
    1,523
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    Your players sticks like glue because if the bottom is a platform, and your player hits it, all of its movements are supposed to stop. What you should do is you use the platform movement and you can set objects to ladders and platforms. That's what you need to do.

  3. #3
    No Products Registered

    Join Date
    May 2008
    Location
    California
    Posts
    81
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    You can put a background obstacle on the sides of the screen where you don't want the player to fall off.

  4. #4
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)

    Join Date
    Sep 2007
    Location
    Austria
    Posts
    289
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    I have already done that.

    Character 1 = platform movement. Character 2 = platform movement.
    Added a backdrop. Obstacle type = obstacle.

    If char. 1 collides with backdrop / obstacle then stop.

    Still the same problem. When I select platform instead of obstacle the result is the same.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
    Join Date
    Oct 2007
    Location
    Seattle, WA
    Posts
    1,523
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    I just tried it and I don't see the problem. Want me to send you my file?

    I sent you the file, of a basic platformer with platforms, obstacles, and ladders. I see no bugs in it.

  6. #6
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)

    Join Date
    Sep 2007
    Location
    Austria
    Posts
    289
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    Yes, send it please. Did you already send it? I did not get it.

    Ah, you pm-ed me...got it, thanks.

  7. #7
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)

    Join Date
    Sep 2007
    Location
    Austria
    Posts
    289
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    Ok...I tested it. I built my level just you did. My problem is something different. I added a second player. When player 1 runs into player 2 they should bounce. This is my problem. They do not bounce on platforms, only during jumps.

    In my level player 1 just stops.

    I want the players to bounce like in Super Mario Bros.



    Here you can play a flash version if you do not know how the players bounce in this game.

    http://www.xgaming.com/newsletter/august05.shtml

    They should be able to bounce each other off platforms or into traps. Moreover, they should not bounce alike but the faster a player is the more the other player should be pushed.

    If player 1 collides with player 2 and speed player 1 > player 2 then player 1 should bounce only a bit while player 2 should be pushed away more strongly.

    It is not that difficult but it does not work at all as players just don't bounce on platforms.

    Here is my file:

    http://www.llcp.at/temp/test.mfa

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
    Join Date
    Oct 2007
    Location
    Seattle, WA
    Posts
    1,523
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    I was actually replying to you saying that they stuck like glue to the bottom of the screen. I'll check it out for you!

    What is the jump button for player two? You didn't leave any instructions aside from my own
    Nevermind. Player two jump is Q

  9. #9
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)

    Join Date
    Sep 2007
    Location
    Austria
    Posts
    289
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    Yes, jump is Q. Do you have any results of your test?

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
    Join Date
    Oct 2007
    Location
    Seattle, WA
    Posts
    1,523
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Stupid platformer question

    I see what you mean, but I'm not into platformers much, and its been a while since I've done one, but I came up with part of it. You're going to have to compare each player's speed to see who's going faster, and the one that isnt bounces farther. I don't know how to do the bounce though.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Stupid question
    By TheOriginator in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 2nd August 2011, 10:29 PM
  2. another stupid question - set look dir to X, Y pos
    By integrality in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 9th January 2008, 02:50 PM
  3. Stupid question
    By Winston in forum Multimedia Fusion 2 - Technical Support
    Replies: 15
    Last Post: 8th January 2008, 09:15 PM
  4. This is a really stupid question...
    By Skeets in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 17th April 2007, 11:46 PM
  5. Stupid question but I must ask.
    By Sam in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 26th September 2006, 11:32 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •