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Thread: Question about top view scroller games

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    Question about top view scroller games

    In creating a top view scrolling game, I can see how to make them where you set a random plane to pop up at location X

    But if I create a big maze, the walls art active, so it slows down the game frame rate, so do I create the walls the same as the planes? create wall at location X?

    Same logical works for Side scrollers, all the examples I see so 1 640 x 480 screen and the rest is generated. just looking for how that is done.

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    Re: Question about top view scroller games

    Make the Walls backdrops and make the screen scroll towards the end.

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    Re: Question about top view scroller games

    you could create the walls as actives first then use add backdrop (setting them as obstacles) and then destroy them. this will perform the following steps:

    Create active wall at X
    Create backdrop of active wall
    set backdrop to obstacle
    destroy active wall

    Hope that helps

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    Re: Question about top view scroller games

    Backdrops are better then having them active objects?

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    Re: Question about top view scroller games

    Backdrops are static Pictures that are in the Back, they are basically the Background, for walls etc it's better to have em as backdrops.

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    Re: Question about top view scroller games

    Though if you use backdrops it is better to use a single active to create all backdrops. No need to create/destroy it for every wall.

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