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Thread: First Person Shooter Help

  1. #1
    Clicker Multimedia Fusion 2
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    First Person Shooter Help

    Ok I have completed the first peice of the puzzle, I have discovered how to position objects with x, y, z coordinates on to screen(It's my Sig!).

    But I'm having trouble with something else, this is about walls, floors, ceilings etc(3D Backdrops, if you will) but how do I do them?

    Ive had a look at werbad's 3D Engine and have some understanding of it.
    Ive used mode 7 for floors and ceilings but I still can't do walls.
    Hmm using mode 7 for walls woudn't suffice as you can't use textures, I could rotate it's display surface 90degrees but it doesn't have a pitch camera rotation on mode 7 so, that woudn't work either.

    Anybody have any ideas? I'm so close to finishing my 3D Engine!

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    Re: First Person Shooter Help

    It can't be done without someone writing you an extension.

    Well, you might be able to draw the polygons with the overlay object, but I don't think that would let you texture or shade them.

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    Re: First Person Shooter Help

    Why Can't it be done without an extension?

    Werbad made one without any extensions at all, he used the 3D Shader but I don't know how to combine this Shader with my 3D Engine.

    Anyway if you were to make an extension for me, make one which can be used to make a Wolfenstein 3D Replica but on a per tile basis as I'd prefer to use each instance of the same object extension to be an invidual wall.

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    Re: First Person Shooter Help

    I'll admit that it does look interesting, but if you can't figure out what to do to modify it then you really aren't ready for something this complicated.

    EDIT: And I'm not currently doing extension requests

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    Re: First Person Shooter Help

    Yes that's the one I was talking about, you've helped me before on my First Person Shooter Dynasoft, you told me what I have to do to position objects on screen 'Correctly'.

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    Re: First Person Shooter Help

    Anybody have any ideas to help in my First Person Shooter, that would be nice.

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    Re: First Person Shooter Help

    Great Idea: Stop trying!

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    Re: First Person Shooter Help

    Great Idea: Make sure you have to capability to create each element of a project before you begin.

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    Re: First Person Shooter Help

    Quote Originally Posted by Werbad
    Great Idea: Stop trying!
    A suggestion which has been alluded to innumerable times. I'm guessing its not going to happen. But back onto the topic: Dragonguy, you said you are very close to finishing your engine. Upload the *.mfa file to some website (Mediafire, Boxnet, etc.) and give us a link. If it is at all fixable or workable, someone might be generous enough to help you one more time and finish off this nuisance of a project. I think Werbad and Dynasoft and all of the others that have helped you with this have done more than enough, especially with Werbad's more than sufficient 3D example.
    Quote Originally Posted by Nick
    Great Idea: Make sure you have to capability to create each element of a project before you begin.
    A crucial part of game making to realize, which has also been suggested to Dragonguy an increasingly exorbitant amount of times. I'm probably just repeating what has already been said but 3D, or even fake 3D, takes an extensive understanding of complex math to pull off, and isn't meant for everyone. This is further complicated by MMF2's 2D-based creation engine, which isn't well suited for 3D use. But if you wish to pursue this further despite what everyone has said, do what I said earlier in this post and upload it somewhere and allow us to examine it and determine whether what you want to do is at all possible though some roundabout way of coding.

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    Re: First Person Shooter Help

    Some things i'd like to say:

    1) I do not want real 3D, I just want really good fake 3D, in the sense that I want to use a raycasting engine rather than a polygonal engine.

    2) I am not modding anybody elses engine, I'm building a new one from scratch, it's a raycasting first person shooter engine, it's half built and is being designed to make games like Wolfenstein 3D or Catacomb 3D.

    3) All I'm missing is the math, that's all I need to make it work, once I have the math it will work and I will upload the source code so everybody can see it, it will have so many comments, reverse enginering it will be possible for most non-noob developers.

    4) The Raycasting Engine i'm building woudn't have gotten this far with out all your support, thanks for all your help (special thanks to dynasoft for his 3D math and werbad for his 3D Shader) but I still need a little more help.

    5) I am not demanding that MMF to be a 3D game making tool, complete with modeling interface. Clicktem are going to do this whether I ask for it or not, so I should just be quiet.

    6) Giving up, just isn't my style, if it can be done and I am doing it, I will do it.


    One Last Thing: I only need the math to make the walls work.

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