I am a little confused on using the Game Save Object.

I have an active where I have defined alterable strings and values.

In the running of the program these strings and values change.

I want to save the object and the alterable strings and values.


In order the save the active I added the "Save Game Object".
It talks about saving the active to memory.

So I assume the extension sets up a memory area where you have the save the active to. correct?
Then you can save the memory area to a disk file.
Correct?
Now I reload the disk info back into memory. Correct?

Now it get confusing.

In running the program how do I recreate the active?
If the active is updated during the program running lets say
alterable value A goes from 10 to 20 do I need to save it to to
save game object's memory again or is the extension tracking this?