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Thread: Attaching separate arms, legs, etc

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    Attaching separate arms, legs, etc

    I'm looking for some help on attaching separate active objects to a central active, to create a body and at the same time being able to control those active's to attack, walk, etc.

    Here's a good example of what I mean, just fast forward to 1:35
    http://www.youtube.com/watch?v=LgkEyFIXqN4

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    Re: Attaching separate arms, legs, etc

    Copy pasta from http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=103640#Post1036 40

    "I believe you can do something like this with hotspots and action points, if I'm understanding this correctly.

    Create an arm object, set the hotspot to where the arm pivots at the shoulder. Set the action point to the place where the hand would grab the sword.

    Always set arm object at body(relative to hot spot)
    Always set sword at arm object (relative to action point)

    Now if you rotate the arm the sword will always stay in the hand! You can also daisy chain multiple objects like this. Don't ask me how to control them though!

    Is this what you were going for?"

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    Re: Attaching separate arms, legs, etc

    whats dasiey chaining?

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    Re: Attaching separate arms, legs, etc

    Where you use the hotspot linking to the next object's action point, then that object's hotspot linking to the next object's action point, an so on, creating a chain. Let me demonstrate with a poor text diagrom :P

    (H) = Hotspot
    (A) = Action Point

    |--------|--------|--------|--- - -
    |(H) (A)|(H) (A)|(H) (A)| etc
    |--------|--------|--------|--- - -

    I wouldn't know how to actually control the snakey beast once you've set it up like this though.

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