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Thread: Platform movement object--Active Platforms?

  1. #1
    Clicker

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    Platform movement object--Active Platforms?

    I'm trying to make destructable/moving platforms with the PMO. But does it not detect collision on them or something?

    Thanks.

  2. #2
    Clickteam Clickteam
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    Re: Platform movement object--Active Platforms?

    Yes it does. Check the platformer example that comes with the extension (MMF 2\Examples\Platform Movement\). It has an horizontal moving platform.

  3. #3
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    Re: Platform movement object--Active Platforms?

    Oh wow thanks. That worked.
    I didn't even bother to look at the example. I never thought it would be that easy

    Thank you again!

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    Clicker Fusion 2.5 (Steam)

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    is there a way to do the same but with vertical movement instead.

    [ I basically copied the code for the Horizontal movement found in the example but replaced it with YCount, YSpeed, YCoordinate and YVelocity, etc. It seems to be working so far but the problem is when I stand on the platform it seems to have my player shake for some reason when going moving down, and then it just has the player drop down through the moving platform when it goes up. Is there a way to fix this?]

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    Clicker Fusion 2.5 (Steam)

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    is there a way to do the same but with vertical movement instead.

    [ I basically copied the code for the Horizontal movement found in the example but replaced it with YCount, YSpeed, YCoordinate and YVelocity, etc. It seems to be working so far but the problem is when I stand on the platform it seems to have my player shake for some reason when going moving down, and then it just has the player drop down through the moving platform when it goes up. Is there a way to fix this?]

    Thanks

  6. #6
    Clicker

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    Clicker Fusion 2.5 (Steam)

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    At first things seemed to be working fine, but then for some reason when going off the moving platform my character begins to shake for no reason. Then one jump later and now I'm just clipping through everything like nothing. need help

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