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Thread: Debugger?

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    Debugger?

    Whats debugger? What happens if I use the event "Add object to debugger".

    Just want to know

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    Re: Debugger?

    If you start your application (after you have made it... you know, preview it), you should see a small box in the corner, that is the debugger. Push the + to see all of the info, and push the add object button to see an active's info.

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    Re: Debugger?

    Also:

    The debugger will allow you to monitor many aspects of your game or application as it runs. Before the debugger, we used to have to use counters and strings, (sometimes many of them) to report, on-screen, what was going on.

    You can observe position, values, etc. This is very handy when you can't figure out why an object is not doing what you think it should.

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    Re: Debugger?

    As novabrain said, its to report to you what is going on during runtime. You can also manually add an object by clicking the little button that looks like a dot and rays shooting out of it. (if you put your mouse on it, it says add object) this way, even if you didn't add an object that was working before, you can check its status right then and there if it glitches. Also when an oject is destroyed, it is automatically removed from the list. Adding a group to the debugger automatically includes all the objects in that specific group, and adding an extension sometimes adds opptions not normal in an average active oject which come in handy, and lastly double clicking on an alterable or global value allows you to change it right then and there! Be warned though, if the value is "always" calculated it will return to its calculated value during the next loop so it may be impossible to debug.

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