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Thread: W's best: hiding, destroying or placing offscreen?

  1. #1
    RayMarble
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    W's best: hiding, destroying or placing offscreen?

    I have a couple (around 30) of small objects that I don't use that often, and was wondering what's to be done with them while they're not in use: should I just make them invisible and move them offscreen (the easiest for me), or destroy them (and later recreate them every time I need them which could get pretty messy)?

    They are pretty small, a couple of counters 32*32 and some text objects and similar. There are only two objects that are a bit bigger (320*256) but they are all relatively simple (except for one of them that has less than 50 simple events). Most of the objects use some kind of semi-transparancy though.

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: W's best: hiding, destroying or placing offscreen?

    While "hidden" they won't use any time to render, so using transparency isn't a problem.

    The only effects to keeping them would be:
    Their events would still run
    They would take a slot in the max object count
    They would still use any per-object memory they needed (normally very very little)

    I'd do whatever is easier, as there is so little penalty to it.

  3. #3
    RayMarble
    Guest

    Re: W's best: hiding, destroying or placing offscreen?

    Well all the events tied to these objects are in groups that are activated only when the parent objects show up, so since they're pretty small anyway maybe best if I just move them out of the screen.

    Thanks!

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