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Thread: Image Slicing/Pasting at Runtime

  1. #1
    Clicker Multimedia Fusion 2SWF Export Module

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    Image Slicing/Pasting at Runtime

    Kind of a simple question; Is there any extension out there that could efficiently take slices of an image, and paste them into the display? For example, if I wanted to take a single pixel wide vertical slice of a bitmap image, and then paste that column into the field. In other words, is there some extension that could make a raycasting engine more possible in MMF?

    I can do it by individual retrieving the RGB value and setting the pixel with the overlay object, but its so slow it won't work unless my games resolution is like 100x100. Is there a faster way to do it, or should I just make my game window tiny?

  2. #2
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    Re: Image Slicing/Pasting at Runtime

    sprex might be able to do it but it's been in private beta for who knows how long

    overlays can paste into each other so that might be another thing to try

  3. #3
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Image Slicing/Pasting at Runtime

    hrmm yeah maybe if I made an overlay a restricted width, althought it might take some tinkering to find a way to resize it vertically... Maybe load the graphics via active picture object, past it into overlay A, which is only X pixels wide, and paste that into overlay B

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Image Slicing/Pasting at Runtime

    wow I didn't even notice, the paste overlay into overlay command already has this build exactly in; it allows you to take a area of one and stretch it into an area of another. Go figure

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