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Thread: Tricky highscore object and another problem

  1. #1
    Clicker Fusion 2.5
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    Tricky highscore object and another problem

    Two problems:

    1) Player 1 has highscore: ask for player 1's name

    It works in single player mode.

    In multiplayer mode I want to use team play scores. Basically, all scores are added and this final score should be used as a possibly highscore.

    I use counters.

    Start of frame: set counter1 to score player 1, set counter 2 to score player 2 etc...I have to user these counters to store and display players´scores as player 1`s score is changed in course of the frame.

    Some events such as "which player has the most points (counter)" are next...

    Then the highscore object comes into play.

    Counter "frametime" = 10: add score player 2 to score player 1
    Counter "frametime" = 14 and player 1 has a highscore: ask for name...

    It does not work! I cannot add "time =" or "flag something =" to "player 1 has highscore". It won´t work.

    I can use "player 1 has highscore" without any other conditions...then the highscore object is run twice...the true score of player 1 loads the highscore input and the updated score of player 1 (score player 1+score player 2) loads it, too.

    How can I display the scores of all players AND add them to the score of player 1 afterwards?

    2) (already solved)

  2. #2
    Clicker Multimedia Fusion 2
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    Re: Tricky highscore object and another problem

    after you display the score of the other players, set player 1 score to player 1 score+ player 2 score... etc. do this before the highscore frame though. If they are on the same frame, have a seperate counter that is always set to p1+p2+p3+p4 and have that be the group score.

  3. #3
    Clicker Fusion 2.5
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    Re: Tricky highscore object and another problem

    I used a second frame for the team score. It worked after some experimenting.

    Thanks.

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