User Tag List

Results 1 to 7 of 7

Thread: Catch the "Stuff" game

  1. #1
    No Products Registered

    Join Date
    Aug 2008
    Posts
    119
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Catch the "Stuff" game

    I am making a simple catch the stuff (whatever) game and I want to change to the next frame when the score on the first one reaches 500. (Or what?) I'm stuck again.

    Can some dear soul tell me how to do that, and what column in the editor do I put the action in?

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Catch the "Stuff" game

    Hi. When your score reaches, lets say 100, jump to frame 2, or whichever frame. In mmf2 it is done under the storyboard control (horse over a checkerboard icon) in the event editor.
    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Multimedia Fusion 2
    Skeets's Avatar
    Join Date
    Apr 2007
    Location
    Utah, USA
    Posts
    360
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Catch the "Stuff" game

    you would probably be safer using "greater then or equal to" just in case you have items that give uneven scores. (-:

  4. #4
    No Products Registered

    Join Date
    Aug 2008
    Posts
    119
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Catch the "Stuff" game

    I still cannot get there. I agree with skeets that I shuld use "egual to or greatwer than". But I still cannot get how to do it.

    Event Editor: I go New Event, then right click on the Storyboard Column, and I get nothing about the score. I know it is me, but I just can't figur it out. Can you make it a bit clearer for me.

  5. #5
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Catch the "Stuff" game

    Use "Jump to Frame"

    Make a new event.

    Event: If score is > or = 10

    Stroryboard Column: Jump to Frame 2
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #6
    No Products Registered

    Join Date
    Feb 2007
    Location
    Sydney, Australia
    Posts
    1,654
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Catch the "Stuff" game

    The score is the under the "Player 1" icon

    Or you can compare 2 general values under the "special" column.

  7. #7
    No Products Registered

    Join Date
    Aug 2008
    Posts
    119
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Catch the "Stuff" game

    Thanks to Rivram and Dynamite and others that tried to help me. I finally understood it and lo and behold it works just grand. The forum is a grand thing,. I am sure CLICKTEAM is proud of it, and themselves. THANKS.

Similar Threads

  1. "Cannot load joystick2.mfx" when "Compress the runtime" unchecked. Fine when checked.
    By DistantJ in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 14th September 2013, 09:44 PM
  2. "Rendertarget ping/pong" and "Pixel shaders" Can TGF2 do this?
    By CloudExSolider in forum The Games Factory 2 - Technical Support
    Replies: 13
    Last Post: 7th April 2013, 08:21 PM
  3. "Bug" For Saving and Loading Frame Positions AND "Timer Glitch"?
    By Zarpo in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 27th March 2012, 12:40 PM
  4. Little "Shift" and "Ctrl" signs popping up in-game
    By Jocastus in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 18th January 2009, 10:08 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •