First off, thanks for the great extension. FINALLY a way to load parallax background images from a file and have everything on one layer still.

I think (though I haven't tested) that it may be fast enough to display all of your sprites this way and have them all imported from separate files... (though you would need to code your own animation system in mmf)

One quick suggestion-

1. Is it possible to have a "render at target" event or something, so that one background images object can render a bunch of sprites at a bunch of locations in one run through of the code? It seems that right now, one object = one graphic (per render pass). Such a waste since it stores so much more Maybe I missed how to do this?

Also- this object doesnt work in HWA MMF2. Actually, it works with DirectX, just not Direct3d settings.

(Is DireectX mode any faster than Standard anyhow?)

-Andy