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Thread: another way to simulate mouse button up?

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    another way to simulate mouse button up?

    is there another way to simulate mouse button up other then control X? because control X has issues, as you might already know. If you don't know, it works completly fine, unless you want to simulate mouse button up.

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    Re: another way to simulate mouse button up?

    .Start of frame
    -set Alterable value to 0

    .User clicks with left button
    -set Alterable Value A to 1

    .Alterable Value A equal to 1
    -your action here

    .(Negate)Repeat while left mouse-key is pressed
    .Alterable Value A equal to 1
    -set Alterable Value to 0

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    Re: another way to simulate mouse button up?

    I am trying to get it to do this all without the mouse, simulate mouse down, simulate mouse up. I have further discovered that control X has bugs/issues with all mouse related funtions and causes errors everywhere.

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    Re: another way to simulate mouse button up?

    Could you send an example file that reproduces the problem?

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    Clicker Multimedia Fusion 2
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    Re: another way to simulate mouse button up?

    I got it fixed. It happens when you use the wiimote object and the control object together. I found that if you turn off powersave on your monitor it fixes the problem, however.

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