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Thread: Custom time-based platform movement

  1. #1
    Clickteam Clickteam
    Olivier's Avatar
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    Custom time-based platform movement

    This example is to illustrate this discussion:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=108196
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  2. #2
    Clicker Multimedia Fusion 2
    SEELE's Avatar
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    Re: Custom time-based platform movement

    your file was too messy to fix... i just made a new one which does what you want.

    Virtual frame rate represents how fast the game engine runs.

    I made some notes if you need help understanding anything just pm me, hope this help.
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  3. #3
    Clicker Multimedia Fusion 2
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    Re: Custom time-based platform movement

    * WOW-SEELE, thanks for making me an example.

    * No problem Olivier.

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    Re: Custom time-based platform movement


  5. #5
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    Re: Custom time-based platform movement

    I've answered in the other thread some hours ago SEELE.

  6. #6
    Clicker Multimedia Fusion 2
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    Re: Custom time-based platform movement

    I didn't know my monitor was 60, lol, nice.

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