User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Examples As Modules?

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Examples As Modules?

    Hi im just wondering is it possible to use groups of events without having to copy the same actions into the level?

    Like for example i have set up a movement in an a level that i want to use for a game can i set this to be a global thing?

    And say i make a text box action where it types the text out can i call upon this and repeat that in the future by saving it somehow?

    Like re-useable/preset elements i guess i mean, at the moment i can't see how to do this. Thanks

  2. #2
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Nov 2007
    Posts
    456
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Examples As Modules?

    You mean so you could import batches of code like you do objects in the library? You can use the Behaivours on an object to do this, but I assume you just mean free-floating bits of code that can just be dropped in. I'm not certain this is possible, but if it's not, it would certainly be a nice addition as an extension or update.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Examples As Modules?

    Thanks for the quick reply, Yes i mean that i can just re-use when they are needed. I see the Behaivours thing now which seems to make it's own editor that will be useful thanks, i guess thats for custom controls etc?

    Also i loaded in a background image, it made my project 29.6MB but it was only 653kb before and the image is 4.02MB (3200x3200), i basically wanted to have a grass tile repeating so it probably only needs to be 128x128 but im not sure how to make it repeat. Thanks

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Examples As Modules?

    Edit -

    Ok i figured out how to clone a tile myself cuts the file size a lot nice

    Edit 2 -

    I notice you can make a folder/group however i can't multi select/highlight objects, so i just made loads of tiles and now i have to drag each one or delete the lot etc, would make things faster for sure if that option was there, can we make feature requests here?

  5. #5
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Nov 2007
    Posts
    456
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Examples As Modules?

    You can select multiple tiles. Just drag a box around them, select it in the frame object list (that thin white one next to the properties ones), or press shift and click each one.

    Also, make sure you use Duplicate if they're all the same thing rather than Clone. Clone creates completely separate objects that just have the same looks as the orignal, Duplicate makes a copy of the current object (so it's still just one object in the object list), which is much better for organisation and the filesize.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Examples As Modules?

    Thanks for the tip i am starting to get the hang of this now and nearly have a basic camera and movement set up. What im stuck on now is i want the character to run when i hold spacebar down, i have set up start of frame and upon key press however i cannot find a on key release option and it seems to keep the speed the same, any idea on how to do it?

  7. #7
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Nov 2007
    Posts
    456
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Examples As Modules?

    Use "Repeat whilst key is pressed" instead

    And for stopping, use the same condition, but NEGATE it - right-click it and press Negate, a little red X will appear by the condition (meaning "Repeat whilst key is NOT pressed")

  8. #8
    RayMarble
    Guest

    Re: Examples As Modules?

    If I understood the "i basically wanted to have a grass tile repeating" part correctly you can also check out the tile-mode of the "quick background" object; it'd probably help you cut down the number of objects. Unless you need every tile of grass to be a separate thing of course, in which case nevermind.

  9. #9
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Nov 2007
    Posts
    456
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Examples As Modules?

    Quote Originally Posted by RayMarble
    If I understood the "i basically wanted to have a grass tile repeating" part correctly you can also check out the tile-mode of the "quick background" object; it'd probably help you cut down the number of objects. Unless you need every tile of grass to be a separate thing of course, in which case nevermind.
    Why do I always forget about the Quick Backdrop object? xP

    I have a habit of duplicating tiles needlessly in my own projects too. Whoops.

    Note to self: QUICK BACKDROP OBJECT. REMEMBER IT. IS GOOD.

  10. #10
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Examples As Modules?

    Thanks for the help i have got everything working great now For the tiles i did want to make variations and things so for now i have used duplicate, thanks for the tip though that will come in useful im sure

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Replies: 0
    Last Post: 7th December 2013, 12:43 PM
  2. Nouvelle démo: MMF2/TGF2 + modules SWF/iOS/XNA/etc
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 27th November 2011, 09:57 PM
  3. modules in MMF (like in c++ and others)
    By Grim in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 15th May 2008, 11:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •