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Thread: Tutorials provided by Clickteam

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    Tutorials provided by Clickteam

    I have just finished Popcorns' tutorial "Two Player Pong", and Koobares' Tutorial "Engine Works, Saving & Loading". Great stuff, and if you are needing help, as I am, they are great. I wish that one of these two Smart Guys woould write a tutorial on putting Save/Load into our own games. Lots of use for that for us old and or slow guys, and girls. But do the Tutorials anyway, Great fun.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Tutorials provided by Clickteam

    Thanks for offering your feedback to the authors! If it helps, there is already a Save/Load tutorial on the page - http://www.clickteam.com/eng/resources/engine_save&load.zip .

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    Re: Tutorials provided by Clickteam

    Quote Originally Posted by DavidN
    Thanks for offering your feedback to the authors! If it helps, there is already a Save/Load tutorial on the page - http://www.clickteam.com/eng/resources/engine_save&load.zip .
    He already used that one

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    Re: Tutorials provided by Clickteam

    DavidN

    I have done that tutorial, but I can't figure out how to use the "Engine" it builds into my games. Too soon, too late smart.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Tutorials provided by Clickteam

    Thank you very much for your positive response, Oldguy!

    Tell us what type of game you are making and I am sure someone can give you a more detailed explanation of what you need to do to have saving and loading in your game. Anyway, after the saving / loading tutorial was made there has been an update in MMF2 / TGF2 that allows you to save the current state of your application. Perhaps you can use that?

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    Re: Tutorials provided by Clickteam

    Am I the densest guy in the world? Jeff told me about that, and now Popcorn tells me, and I don't know how to do it. The game in Question is a multi level Bouncy Ball/Brick game. I just want to finish a level, and save it. Like hugging a fat girl, I want to return to where I left off.

    OldGuy

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    Re: Tutorials provided by Clickteam

    Maybe you could use the INI object...

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