For a future project I'm going to need an advanced active picture with caching and animation support (and the usual stuff, such as rotation, scaling, etc). I will pay $200 for this, and Jeff said he would match my donation and pay an additional $200. The code must be clean, optimized, commented, and a copy of the extension souce should be sent to Clickteam. When the HWA SDK is out, the extension must get support for that (although if you can get it to work with HWA before, that would be awesome). The extension should be released for free, so the whole community can use it.
I have very specific requests on how this extension should work to be as functional as possible, so PM me for details.
Edit:
Here's what I have in mind.
Code:Actions [not instance-bound] * Cache Tiled Image File - loads an image file into the RAM. * Cache Tiled Image File As Alpha - loads a monochrome image file into the RAM, and applies that as an alpha channel over a solid colour. The colour of the entire image is determined from an expression. * Remove image from cache. Note: When you cache an image, you load it as a sprite-sheet. By that reason, you always specify a tile width and height via an expression when you run a "Cache Image" action. Multi-row sprite sheets should be possible. Actions [per-instance] * Load cached image into instance * Set animation frame * Animate (from frame, too frame, animation speed, repeat count) * Stop Animation * Set hot spot position Expressions * Position * Current Frame The usual stuff * Alterable Values * Ink Effects * Destroy * Scale * Angle





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