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Thread: Megaman Color change example?

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    Megaman Color change example?

    Would anyone have any idea on doing Megaman color changing?
    I tired using someone like "RGB(255, 234, 212) in the expression editor but it gives me syntax error. I tired it the other way (color picker) and it works. However I can't change from one color to another.

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    Re: Megaman Color change example?

    How about using different user animations. Have Megaman different colors for each and use events to change animations when you need a different color Megaman.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Megaman Color change example?

    That would be way too tedious. I would have hundreds of animations to manage.

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    Re: Megaman Color change example?

    To do this you have to use Alterable values and directions together. It can get pretty tedious, but in the end it will be worth it. Give megaman 32 directions, and for every other direction, make megaman a different color. So, something like make megaman blue for directions 0(facing right) and 16(facing left), and red for 1 and 15, and green for 2 and 14 ect. Until you have all the colors you want. Then use the variable to decide which direction(color) megaman will be. Example:

    If user presses right, and variable is 1(blue): set direction to 0
    If user presses left, and variable is 1(blue): set direction to 16.
    Then:
    if user presses right, and variable is 2(red): set direction to 1
    if user presses left, and variable is 2(red): set direction to 15

    That imo is the best way to do it, sorry if it may seem complicated but it's really pretty simple :P If you don't understand maybe I can make you an example but it's better if you figure it out on your own, good luck!

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    Re: Megaman Color change example?

    Here's what I'd do.

    1) Take all the colors from the default Megaman color scheme.

    2) Make a color pallete out of them.


    3) Use the eyedropper tool and get the color information of that specific color.

    4) write the information down in notepad.
    example: Default Megaman
    1. light red= 211, 24, 40
    2. darker red= 155, 0, 0
    3. darkshade red= 96, 0, 0
    4. body= 40, 48, 200

    5) Now, make another set of colors of whatever color you want him to be changed to.

    6) write down this colors in notepad as well.

    7) Once you have both color palletes written down, go to the event editiot and use the "Replace RGB with "" to "". Make sure you replace every default color with the new colors from the notepad.

    This works easily with things that don't have alot of colors, but if you are using a MMX5+ sprite, then I imagine it would get pretty tedious since it has over 20 different colors. There's probably a better way, which I'm open to all ears for too.

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    Re: Megaman Color change example?

    Didn't know you could do that, it's amazing how much hidden functionality there is.

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    Re: Megaman Color change example?

    It's not really hidden...

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