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Thread: Just starting

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    Just starting

    Hi to all, i'm new here, and completely new to MF2 use too. I completed the Chocobreak tutorial and learned the basics from it, but the game i'd like to create is very different from a breakout game, so i'm looking for some more tutorials to learn from.

    I'd like to create a game like a Facebook application called "My Heroes Ability" (anyone knows?), but offline and with some differences in gameplay... basically a sort of simplified rpg with no plot and essential 2d graphic, with just skills, mobs, drops & leveling.

    At first step i planned to create an option screen with these options:

    Music Volume (let's say from 0 to 5)
    Effect Volume (same)
    Resolution (640x480, 800x600, 1024x768)
    Fullscreen (Yes/No)

    Something like the ones in Reflexive Arcade's games, if you know... but in few seconds i realized i had no idea how to do it ^_^'

    Can someone link me useful tutorials for an options screen like that, and broadly for the kind of game i'm trying to create (rpg)?

    Thanks in advance, and forgive my noobness ^_^

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Just starting

    Hi Valerio, welcome to the community and MMF2

    In general, I would recommend starting with small projects and getting to know more about how the environment works before starting on anything too big. (I don't really know much about the game that you mentioned - if you can provide more specific details about the elements of it that you'd like to have, people will be able to help you more easily).

    For your options screen, there should be actions available in the Sound and the Storyboard columns of the Event editor that you can use to react to a user's mouse clicks and so on - for example, the "Fullscreen" and "Window" actions in the Storyboard (chessboard icon) object, and I believe there are volume control actions in the sound object as well.

    For general tutorials, there's a link on the sidebar to the right giving a variety of them, and you could also search through the File Archive of this forum to find examples that others have made that might help you.

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    Re: Just starting

    Well if you want a simple options interface, just make some buttons and have them emulate the Menu commands.

    For the resolution, I honestly have no idea how to do that. :P

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    Re: Just starting

    Depends what you want the resolution thing to do. There's an extension or two that can change the resolution of the display. Then you just need to make sure that your game runs fullscreen and that the size of the game also matches the resolution (I believe that's an option in the game's or frame's properties somewhere..).

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    Re: Just starting

    Thanks to all for your answers

    David is right i should try something simpler first, but i don't like action games like platforms, shooters and breakouts at all, so i decided trying with an oversemplified version of my favourite genre: rpg.

    David asked me what kind of game should it be. It should be composed by:

    1) A character creation screen similar to mmorpgs' ones, but very simpler graphically: just 6 characters slot with name, portrait, and the buttons to create/delete/play them. In this game all characters starts with identical stats so there's no need of anything more.

    I'm actually working on this, with the help of a tutorial i found explaining how to manage data in ini files. It's hard, but i think i'm understanding something

    2) A character screen where to see all characters stats, items, skills, and where equip stuff and allocate points gained leveling. This screen displays in wich location are the char at the moment too, and have buttons to map screen and fight screen

    To be clear, this is the one in the game My Heroes Ability:


    3) A map with all locations: clicking a location will make the char move there. In each locations the button "fight enemy" will open a screen with all the mobs in the ares, so that the player can select one of them

    This is how it works in My Heroes Ability:




    4) A fight screen. Whe the player selecr a monster will be opened a screen with the mob portrait and stats and the characters skill bar. The fight is turn based.

    My Heroes Ability:


    I'm not saying that all to ask you to explain me how to do all these things obviously, but just to explain what kind of game i'm doing, so that you can suggest me some tutorials or other useful stuff. Speaking of tutorials, i'm going to look at the link David said... i didn't noticed it, sorry ^_^

    For the resolution: i thinked about it, and i want my game to run windowed... just i don't know at what resolution make it, cause a small one (like 640x480) would look to small on a big modern monitor, but a large one (like 1024x768) could be too large for some small monitors. 800x600 could be a nice accomodation, but the best would be to have the player change res at will.

    This page (http://www.clickteam.com/eng/resources/GTM/GTM2_3.htm) seems to have useful info about, but i don't understand wich values it compares with the "compare two general values" function, and i'm not sure is the thing i'm looking for. I'd like to make the graphic in 1024x768, and make the application run windowed in the resolution the player chose. If it's not possible however np, i think i'll do it in 800x600

    Thanks again to all

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    Re: Just starting

    Just made the Fullscreen/Windowed switch, it has been very easy, thanks to David for his advice (Fullscreen/Windowed actions in Storyboard)

    Volume too seems easy, but i still have to try

    I already love this program

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