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Thread: Toggling Direct3D?

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    Toggling Direct3D?

    Is there ANY way to make a game change between software and hardware render?

    I want to have a seperate Config.exe that lets you set display options, so I want to make the game able to start in the desired mode. Do games HAVE to be either software or Direct3D?

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    Re: Toggling Direct3D?

    Nope can't do that, just build the same game in both Direct3D and Software rendered versions.

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    Re: Toggling Direct3D?

    Another retarded thing, how surprising.

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    Re: Toggling Direct3D?

    It's currntly impossible (because the HWA version is still a beta version) but I think it will be possible in the future builds.

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    Re: Toggling Direct3D?

    What for? This is completely useless to me, since if there's no D3D, MMF will just use its own renderer >.>...

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    Re: Toggling Direct3D?

    Quote Originally Posted by Looki
    What for? This is completely useless to me, since if there's no D3D, MMF will just use its own renderer >.>...
    mainly because Direct3D has alot of bugs, and it's nice to easily switch between them to avoid these.

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    Re: Toggling Direct3D?

    I want to let people who don't mind playing in windowed or stretched to be able to play with Direct3D in case the game slows in places for them. Software render is really demanding.

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    Re: Toggling Direct3D?

    It's not even so much performance in it of itself. Software isn't just demanding, it caps itself off well below where it naturally should. Plus, Direct3D is far more capable when it comes to extra capabilities. Pixel shaders anyone?

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    Re: Toggling Direct3D?

    It should be possible in the release version of HWA.

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    Re: Toggling Direct3D?

    Quote Originally Posted by konjak
    I want to let people who don't mind playing in windowed or stretched to be able to play with Direct3D in case the game slows in places for them. Software render is really demanding.
    Something you might be able to do is to create a pair of differential patches (such as the IPS or UPS formats) one which changes the software version into the HWA version, and the other which goes back again. The patches would only store what differs between the two files, so they shouldn't have to contain any of the data, only the runtimes, then your config.exe could apply the patches to "switch" modes. Clunky? Yes, but theoretically workable.

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