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Thread: Widescreen & Full screen

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    Widescreen & Full screen

    Hi.

    I would like to know is there any easy way to use fullscreen mode with Widescreen monitors? I would like to use 4:3 fullscreen in instead of resized fullscreen :/

    Or resized window with full screen would be good idea but I don't know how to do it (if it's even possible)

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    Clicker Multimedia Fusion 2 Developer

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    Re: Widescreen & Full screen

    What do you mean? Are you having it stretch 4:3 to widescreen when you go fullscreen? If so, that's your monitor's fault (assuming it does it in all games and not just MMF).

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    Re: Widescreen & Full screen

    My monitor always stretchs all games if they don't have widescreen support? I thought that all monitors do that.

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    Re: Widescreen & Full screen

    If an application doesn't support widescreen formats (16/10) then it will be streched in fullscreen. It's not a matter of monitor, but a programmer's task.
    Widescreen support is in Clickteam's wishlist.

    There may be solutions to detect the user's monitor ratio and change you application settings accordingly.

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    Re: Widescreen & Full screen

    Widescreen support is in Clickteam's wishlist.
    Yeah that's good. I hope they will get it ready because there are more widescreen monitors at every minute

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    Re: Widescreen & Full screen

    If an application doesn't support widescreen formats (16/10) then it will be streched in fullscreen. It's not a matter of monitor, but a programmer's task.
    It depends on a lot of factors, including the graphics card, it's supported resolutions, and the screen. My latest two games runs in 600x240, which is a non-standard resolution, and on some widescreen monitors when you enable the fullscreen mode the game gets stretched out of proportion, while on other widescreen monitors the game magically keeps it's proportions despite of the resolution change.

    I'm not entierly sure how all this works, but I'm positive it involves both the game programming, graphics card, and monitor, because on my PC proportions is always kept in all game's full screen modes, where it doesn't work on others.

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    Re: Widescreen & Full screen

    You're right Nifflas. The graphics card capability certainly matters.

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    Re: Widescreen & Full screen

    My (22" Widescreen) monitor will put black bars at the sides if asked to show a 4:3 resolution.

    MMF fullscreens to the same res as you have the window set to, so if you set that to widescreen it should be fine on a widescreen monitor (but probably stretched/compressed on a 5:4 TFT or 4:3 CRT). So technically it does support widescreen.

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    Re: Widescreen & Full screen

    MMF fullscreens to the same res as you have the window set to
    Yeah, it does. The thing is, when the resolution can't be set to something identically to the window size, the closest supported resolution above the desired one will be used instead, and what resolution that is, is determined by the graphics card and the screen's supported resolutions. If an 'unproportional' resolution is the closest one, the game will lose it's proportions too. Despite that widescreen is already supported, the problem is that you can not create a game in full-screen that will stay proportional on all screens and aspect ratios. Of course, it's always best when the screen work like yours do, but not all screens behaves that way

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    Re: Widescreen & Full screen

    Bumping, because proper widescreen support would be nice. At least some black bars to be put on sides of the screens. Though I think the last game that I played that actually had widescreen support was Azada; nearly all other games stretch on my widescreen display and I'm forced to run in windowed mode.

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