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Thread: How would you 2 player?

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    How would you 2 player?

    Well I think it's about time I make a 2 player game, but I'm not sure on the best way to accomplish that. Basically, I want both players to be exactly the same, just with different sprites/animations. Should I just copy and paste the events of player one, and transfer all of them to player 2? For some reason I assume there is a better way of doing that. Also, I forgot how to get a Player 2 joystick in the event editor. I thought you just choose the player in an objects properties but it's not there. Thanks for any help I really want to figure this out!

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    Clicker Fusion 2.5

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    Re: How would you 2 player?

    You have to set "Player 2" in the player object's movement properties and then the "Player 2" icon shows-up in the events editor.

    I think you might have to have two different objects. I don't know if two instances of the same object can be controlled by different players.

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    Re: How would you 2 player?

    Umm, it only lets me have 2 players if they have the built in platform movement...There is no way in **** i'm using that lol. I assign one object to player 1 and another to player 2, and the player 2 joystick shows up in the event editor. When I change the movements back to static though the player 2 joystick disappears. Maybe it will stay if I make an event for it.

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    Clicker Fusion 2.5Android Export ModuleiOS Export Module
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    Re: How would you 2 player?

    if your using a static engine you also need to code your own control/player handling

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: How would you 2 player?

    I've got into the habit of including an object with 8-direction movement, controlled by player 4, that is instantly destroyed on the start of the frame. (Or I suppose you could just not Create On Start, now).

    Trouble with having used the series since the beginning, you get used to workarounds like this and don't think of suggesting fixes for them...

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