User Tag List

Results 1 to 2 of 2

Thread: Fallowing

  1. #1
    No Products Registered

    Join Date
    Sep 2008
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Fallowing

    I want to make a game where I have a main object which is fallowed by several objects. the game is going to play out light yoshi's island, where the main object is yoshi and the other objects are the eggs.

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Fallowing

    Maybe use active objects. Set the movement to Bouncing Ball.

    Code for each of your actives:
    Always follow player at 0,0
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •