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Thread: [Request] Trainer/Memory Modifying extension

  1. #31
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-onInstall Creator Pro

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    Re: [Request] Trainer/Memory Modifying extension

    Quote Originally Posted by Jamie
    If you don't understand it, you probably shouldn't be using it. It just takes a memory address and a value to write.. you can't get more simple than that.
    >>If you don't understand it, you probably shouldn't be using it<<

    Are you suggesting that the fact of not understanding it is enough not to understand it at all?

  2. #32
    Clicker Multimedia Fusion 2
    dragonguy's Avatar
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    Re: [Request] Trainer/Memory Modifying extension

    Rewriting the memory address is easy, finding out what the memory address is, isn't.

    I couldn't be bothered to post here before because I thought it was a pointless discussion, turns out I'm wrong.

  3. #33
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [Request] Trainer/Memory Modifying extension

    That's because the Memory object doesn't find memory addresses. You'd have to use TSearch or something for that.

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-onInstall Creator Pro

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    Re: [Request] Trainer/Memory Modifying extension

    Quote Originally Posted by Jamie
    That's because the Memory object doesn't find memory addresses. You'd have to use TSearch or something for that.

    Hi Jamie,

    Do you have plans to complete it with a memory scan function? If not, would not that be easier to provide a PE header instead of an addresse? I don’t know but probably in that way it is possible to read and write to the data memory reserved for a particular object without just write it arbitrary. Am I wrong or have I understood that wrong?



    With Respect


  5. #35
    Clicker Fusion 2.5 Developer

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    Re: [Request] Trainer/Memory Modifying extension

    Yes, please.

    I had trouble scanning for values using fastloops (without fastloops too), because doing so crashes the APP.

    A scan function would be extremely welcome!

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